Our own Rules
For us it is very important, that the RPG is a role playing game, not a roll playing game. So we prefer good acting and being "in character" but despise battles that take hours of dice-rolling. But as fights and abilities are also neccessary for a good story and role-playing-feeling, our gamemaster modified and invented some "extra" rules, that probably might be also interesting for other groups.
Here they are, we hope you like them: